If you are not automatically directed- please click HERE to visit the new EvilKris Blog.
This is where I'll be posting the artwork for 'Insanity 3'-


















The prettiest guest room in the world




It has been a busy early November week and I've had almost no time to spend on the games. Also had put a chunk of my time into making a couple of flyers for a club-owner friend who threatened to take away the free beers I get every time I visit his bar if I don't help him out. I did however start spriting the new game, Angry Girlfriend, or Nagging Wife or whatever I'm going to call it. Check it below. Nothing much has changed gameplay-wise but you can see I've started the spriting process on the main character. Not the best artwork in the world I'd quickly agree, but it still took ages to do. Feel sorry for guys who have to do that all day long, and I'm glad I can hope between coding and spriting on my own projects.


Next up is 'Insanity 3'. As I have mentioned, I'm working on the game at the weekends. So here's what I roughed out last chance I had.



It's a demo of the manual reload part of the game. I wanted to find a way to add extra tension when you get into gunfights, and suddenly thought it would be fun and kind of original if you had to actually reload the gun yourself. I can see people getting all panicky and messing up the reload- kind of like real life, right? But not to worry, they'll be a duck-hunting practice zone in the game for people to sharpen their skills. --------------------- And as for other news, tomorrow November 6th is my B-day is tomorrow. 35 years old. Emphasis on the 'old' part. Ouch.



Not much to report today. Started a bit on the Insanity level for Angry Girlfriend. Play it here. Flying kick works a bit better now. It's now also possible to be grabbed by an enemy, and you can use the LEFT/RIGHT keys to wriggle free.





Started spriting the main character a bit for a laugh-







Last but not least here's a look at the Insanity 3 first screen (very rough)




Sunken World has not gotten any bids yet, Gah!!


 

YouTube member(s?) Zeroellet - have done a short parody based on 'Insanity 2'

Buckle in for this one-





Goooood work guys, love it! Felt quite thrilling to see somebody enjoyed (or despised?) the game enough to bother doodling out an animation for it with voice acting. The Evil Dude here is mighty impressed. 

Having just also reread 'The Silence of The Lambs', you could say I am most certainly feeling inspired to scrub back in with Edgar Friendly once more and get the next Insanity installation out pronto- if only my broke ass could afford it. The chunk of moneyless time it would take to code, *sigh*- barely paying the rent as it is. Still, Insanity 3 is a steady ongoing weekend project- no changes there! I actually was working on the manual weapon reload system last Sunday, so panic not- Insanity 3 is slowly but surely on the way. In fact, you'll probably be getting a peek at some demo work here on the other side of Halloween. And of course, there's the secret Insanity level for Angry Girlfriend *doh* did I just say that? :-)
    
-
While we're on the subject- another piece of fan affection has come to my attention recently.  

THE INSANITY WIKIA 

Not sure whether it'd be a good idea to endorse this wikia due to the inauthentic liberties some of the contributors have taken ie. the inclusion of unheard of characters (Kitty Friendly? Adoptables? Hmmmm...) 

But what the hell, it's still quite a body of work and a good start, and I wholeheartedly appreciate the love some people out there have for the game. Don't hesistate to contribute if you're a fan. It is truly the fans support and encouragement alone that gives me that motivation to make those games at the end of the day. 


-----------------------------------------------------------------


Preview of 'Angry Girlfriend' 2nd Level. 
Just under 2 weeks worth of coding so far. 161kb. Enjoy!



WASD- MOVE. J- PUNCH ATTACK. K- KICK ATTACK  A lot of work put in those 14 days and I'm quite chuffed with the results so far- this is looking like it might, might be a cracking game. Shit, I probably say the same thing about every game I code at around this point of development, but either way- I'm optimistic.

Flying kick mechanic is absolutely grotesque right now but I'm a little too tired to fix it tonight. As before there's no 'precision' col.detection to speak of  as of yet, and you can still run past all the enemies straight to the boss- you're invincible in other words. Or I should say bosses in this case- keep running right and you'll eventually run into the construction site's true owners- the mob; and they've sent out hitmen 'Suntan Micky D' and 'Bronx Billy "Beagle" Russo' out to stomp on the guy that's messing with their turf. Micky D is a pro-boxer, so he'll be trying to dodge your blows. Beagle is a pussy and will hide behind the car door shooting at you until you blast it off -oh but I haven't put in the actual bullets yet- lucky you.

I can't wait to put in wacky dialogue for these guys and Padge the Insult Bum. It's going to be cracking good. The whole game is aiming to be one fat 'over-the-top' comedy and I'm even thinking of having the main character just running around in briefs/pants!

Feel free to pass along any ideas you have.  

There was an error in this gadget