It seems like the beat-em up tutorials I wrote on GotoAndPlay() are gaining in their popularity or something because recently I've had quite a few folks out there sending me their own home-grown examples of their own fla files complete with a million bugs and a beg to save their game. I'll likely make a FAQ, because it's always the same problems that pop-up. Basically, too many people out there are trying to make SF2 before they can even make DragonNinja. Doh!
Because of the amount of requests, the tutorials updated with new improvements and better code are being linked on the blog today. I also felt guilty for using code on movie clips so that has also been corrected.
I'm a little unhappy with because despite having sent them a couple of tutorials (of which the originals were wiped from my pc that exploded), they haven't done anything about publishing them. Oh well, you will find the tutorials on the sidebar, and future tutorials on here or FlashKit, if they'll take them..?


Shotgun now available for the third level of The Damned.
I was considering only having the handgun for the entire game, but I figure every good zombie game has got to have a couple of chainsaws and a shotgun, so I went ahead and rendered me up some 3d models and voila!
Actually the code to operate switching between weapons have been finished already. However, I'm thinking the shotgun will be more of a special weapon that only lasts 10 seconds or so but does immense damage to the enemy, to keep the balance in the game.

Something else I have to do is some more death-scenes. There's only one at present, when you get killed by the water-zombies. So today, I shall be working on something for Snakeman, perhaps a little embedded video of our hero getting dragged to the depths of the lake, like that scene in Friday 13th.

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