I haven't quit the Streets of Rage engine, nope in fact it may have found a home.
I was approached by a talented artist about 2 weeks ago enquiring about a possible collaboration and it looks as though we may be working on a game together!
It's too early to say much about the project but suffice to say we've both agreed that it will be a medieval Hack'n'Slash a little like Golden Axe but with a lot more gore. There's a lot of ideas and concept art flying around at the moment but little else, so I'll leave the rest of the details for later.
Regarding progress, since my engine has to be custom adapted after we've set the framework for the character sprites and such, I've had some spare time on my hands to work on other projects. Therefore I broke out the old Nexus.fla and have been working on that. Goddamn was there some shitty code in there. But that is to be expected -it was the first game I had worked on since I started using Flash for making games, after all. It's nice to know my coding skill has upped and 1 year ago I wouldn't have dreamed of using arrays of objects to contain all the 'room' information in the base. I've put all my gained knowledge back into it and now things that screwed with me a year ago are working like a charm.
You can check out the update on the right. Now you can walk into rooms using the UP arrow and er..that's it. The doors to the rooms go red when the room has been entered, just like in the original Nexus. (You wouldn't believe what a bastard that was to get working, btw). Just laying foundations dudes.
I still haven't figured out how I put XML in Flash to good effect. People keep telling me they can't live without it these days but I haven't seen what use it would be unless we're talking about loading info on the fly. Saying that, I'll probably eat my words a year from now.
Laters.

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